Book Review: A Theory of Fun for Game Design

0011e3b1 mediumA Theory of Fun for Game Design is not your typical how-to book. It features a novel way of teaching interactive designers how to create and improve their designs to incorporate the highest degree of fun. As the book shows, designing for fun is all about making interactive products like games highly entertaining, engaging, and addictive. The book's unique approach of providing a highly visual storyboard approach combined with a narrative on the art and practice of designing for fun is sure to be a hit with game and interactive designers, At first glance A Theory of Fun for Game Design is a book that will truly inspire and challenge game designers to think in new was; however, its universal message will influence designers from all walks of life. This book captures the real essence of what drives us to seek out products and experiences that are truly fun and entertaining. The author masterfully presents his engaging theory by showing readers how many designs are lacking because they are predictable and not engaging enough. He then explains how great designers use different types of elements in new ways to make designs more fun and compelling. Anyone who is interested in design will enjoy how the book works on two levels--as a quick inspiration guide to game design, or as an informative discussion that details the insightful thinking from a great mind in the game industry.

thAbout the author: Raph Koster is a game designer, virtual world architect, and prolific writer and speaker on all manner of issues related to online communities and interactive entertainment. he was the creative lead on ULTIMA ONLINE, the creative director on STAR WARS GALAXIES, wrote a fair chunk of UNTOLD LEGENDS, and was Chief Creative Officer of Sony Online Entertainment before starting his own company, METAPLACE. It was acquired by Playdom and now is part of Disney. Raph currently works as a VP of Creative Design for Playdom. his book  «A THEORY OF FUN FOR GAME DESIGN» has been called one of the most important books ever written about games, and an instant classic.

Translation into Persian: this book translated into Persian by Seyed Taha Rasouli. You can find more detail at National Library and Archive of Iran.