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Book review: Game Design: Theory and Practice

1556229127The book details the stages of designing a computer or video game, including subjects such as "what players want", writing a design document, and gameplay testing. The book includes interviews with a number of famous game designers, including Sid Meier, Ed Logg, Steve Meretzky, Chris Crawford, Jordan Mechner, Will Wright, and Doug Church. There are also chapters that are analysis of successful games, including Centipede, Tetris, Loom, Myth: The Fallen Lords, The Sims, and Grand Theft Auto III. The appendixes of the book include the design documents for the game The Suffering and an unpublished game called Atomic Sam.

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Book Review: The Complete Guide to Simulations and Serious Games

The-Complete-Guide-to-Simulations-and-Serious-GamesThe Complete Guide to Simulations and Serious Games offers an encyclopedic overview and complete lexicon for those who care about the next generation of educational media. This is the essential reference for not only those directly involved in simulations and serious games, but also for researchers and writers, computer game designers, policy makers, and entrepreneurs.

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Book Review: A Theory of Fun for Game Design

0011e3b1 mediumA Theory of Fun for Game Design is a book written and illustrated by Raph Koster . It is based upon a presentation Koster gave at the Austin Game Conference in 2003, and the book reflects its origins by displaying text on one page and a cartoon/graphic from the talk on the other page.

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